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"Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
- pwner_pt
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6 years 8 months ago #17147
by pwner_pt
Replied by pwner_pt on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
The following user(s) said Thank You: Im Druid
- Jevski
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6 years 8 months ago #17148
by Jevski
Replied by Jevski on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
- Sgt.Gump
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6 years 8 months ago #17149
by Sgt.Gump
Replied by Sgt.Gump on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
I only say what needs to be done to complete or defend the objective. I reserve calling or treating people like morons only for when they prove me right it needed to be done. I at least tell them exactly what they did wrong if I observed it to let it be learning experience rather than just calling them moron. Constant problem is people don't use most of their ammo for suppression in urban or woodland mas before dying when it could have made them survive longer, they only know accurate fire from Call Of Duty. It happens to them everyday they play PR but they seem to forget bullets landing close blur vision, make them move and sometimes random stray close ones hit them.
The people who are looking for only accurate targets out in the open rather than shooting into areas of cover/concealment to get tracers or smoke from unknown but now known enemy positon, are generally the ones in the open themselves at same time who don't use the camouflage and cover options in the environment around them. Its a cycle of game social engineering where video games franchises every person plays whether they like it or not at some point like Call Of Duty give a false visual virtual perception of combat not taking into account even self preservation of ones self through terrain cover or concealment.
While the game franchise boasts being a military game it never shows any type of basic tactics like bounding or any other way to shoot than accurate fire. Its all this Hollywood crap in the campaign and Matrix style spins and running around the map in circles for multiplayer. "Camping" and waiting around for enemy is frowned upon, its sad when I see or hear in player chat or mumble complaining about camping in Project Reality.
Call Of Duty players blame their enemy for them dying. This Call Of Duty engineered problem has been spilling into Mil Sim with people neglecting long range combat to get into the close range combat immediately with one squad in PR being the equivalent to one player in Call Of Duty. Among squad mates there is very un-skilled teamwork, what I want more of is teamwork between all squads in attacks, not one squad at a time taking turns going for the cap. I have minimal hopes and preferred minimal requirements of knowledge, not expecting much from a diverse group of skills, learn as much and apply what you can.
The people who are looking for only accurate targets out in the open rather than shooting into areas of cover/concealment to get tracers or smoke from unknown but now known enemy positon, are generally the ones in the open themselves at same time who don't use the camouflage and cover options in the environment around them. Its a cycle of game social engineering where video games franchises every person plays whether they like it or not at some point like Call Of Duty give a false visual virtual perception of combat not taking into account even self preservation of ones self through terrain cover or concealment.
While the game franchise boasts being a military game it never shows any type of basic tactics like bounding or any other way to shoot than accurate fire. Its all this Hollywood crap in the campaign and Matrix style spins and running around the map in circles for multiplayer. "Camping" and waiting around for enemy is frowned upon, its sad when I see or hear in player chat or mumble complaining about camping in Project Reality.
Call Of Duty players blame their enemy for them dying. This Call Of Duty engineered problem has been spilling into Mil Sim with people neglecting long range combat to get into the close range combat immediately with one squad in PR being the equivalent to one player in Call Of Duty. Among squad mates there is very un-skilled teamwork, what I want more of is teamwork between all squads in attacks, not one squad at a time taking turns going for the cap. I have minimal hopes and preferred minimal requirements of knowledge, not expecting much from a diverse group of skills, learn as much and apply what you can.
- =HOG= mongalswrath
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6 years 8 months ago #17150
by =HOG= mongalswrath
Replied by =HOG= mongalswrath on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
[quote="=HOG=Jevski" post=17145
How about we give Trump this wall, it will save money instead of making a new one.[/quote]
I lol'd at this. You are correct.
How about we give Trump this wall, it will save money instead of making a new one.[/quote]
I lol'd at this. You are correct.
- BaconCody
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6 years 7 months ago #17240
by BaconCody
"You know I’m proud to have that German blood, there’s no question about it. Great stuff"
- Donald J Trump
Replied by BaconCody on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
Do you even speak my speak?
"You know I’m proud to have that German blood, there’s no question about it. Great stuff"
- Donald J Trump
- =HOG= Dogfart
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6 years 7 months ago #17257
by =HOG= Dogfart
Replied by =HOG= Dogfart on topic "Squad v10 and Project Reality 1.5.3 teamwork" YouTube playlist for learning
who is this? How'd you get this number?
<click...dialtone>
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