Suggestions about the game(。ò ∀ ó。)
- wutongyu
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3 years 4 months ago #30697
by wutongyu
Suggestions about the game(。ò ∀ ó。) was created by wutongyu
I am a Chinese player. I have been playing this game for two years. I have seen helicopter rope landing on a Japanese server before. I am wondering if HOG can also add this gameplay. The game should become more interesting.
٩( 'ω' )و ٩( 'ω' )و
٩( 'ω' )و ٩( 'ω' )و
- [TZ] Aussie_Recon1
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3 years 3 months ago #31460
by [TZ] Aussie_Recon1
Replied by [TZ] Aussie_Recon1 on topic Suggestions about the game(。ò ∀ ó。)
The ropes on helos are very glitchy and id say arnt worth on the server has no real gameplay use
- =HOG=Justice
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3 years 3 months ago #31466
by =HOG=Justice
Replied by =HOG=Justice on topic Suggestions about the game(。ò ∀ ó。)
I do see how it can be beneficial. Sometimes the terrain doesn't allow a chopper to land without crashing. Instead of jumping out and getting hurt, this could be an alternative. Can it also pick up players?
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- Grump/Gump.45
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2 years 9 months ago #33229
by Grump/Gump.45
Replied by Grump/Gump.45 on topic Suggestions about the game(。ò ∀ ó。)
Arrow keys should allow a separate cable pulley system to drop down like the pararescue jumpers use, that could pick up players. I see the physics are jacked up though. Big problem would be sort of like people landing on a cache directly, only the chopper will be slowing down to hover while people fast rope down. RPG risk. The fast ropes should require to be rearmed.
Great for dropping into forests, I know a dude who fights wild fires that have no road access. They fast rope these guys with all their equipment.
Great for dropping into forests, I know a dude who fights wild fires that have no road access. They fast rope these guys with all their equipment.
- witek3193
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2 years 9 months ago #33232
by witek3193
Replied by witek3193 on topic Suggestions about the game(。ò ∀ ó。)
You guys seriously belive it could be implemented in PR? xD
Don't expect too much from PR devs, they can't fix simplest issues since 2006.
Don't expect too much from PR devs, they can't fix simplest issues since 2006.
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