Server Performance. LAG/RUBBER BANDING
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						9 years 1 month ago				#7542
		by =HOG= Moozery
	
	
		
			
				
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				Replied by =HOG= Moozery on topic Server Performance. LAG/RUBBER BANDING			
			Let me know when you added one cpu to the PRServer Box. So, i can test and check if is better. Thanks!
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						9 years 1 month ago		 -  9 years 1 month ago		#7603
		by Danesh_italiano
	
	
		
			
	
	
	
				Replied by Danesh_italiano on topic Server Performance. LAG/RUBBER BANDING			
			
				Unfortunately the lag/rubberbanding still continues. :/
The lag is all the round.
			
					The lag is all the round.
		Last edit: 9 years 1 month ago  by Danesh_italiano.			
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						9 years 1 month ago				#7694
		by Mylamber
	
	
		
			
	
															
	
				Replied by Mylamber on topic Server Performance. LAG/RUBBER BANDING			
			
				Lag continued tonight 9/19 around 11:30pm EST and again at 12:50am.   on Muttrah.  I think it got pretty bad for about 10 minutes and the server went from 100 to 25.  It seemed to clear up and we were ok while we hovered around that number of players.  I think most people's mumble went down as well.  Once it started going up a bit to 30, the lag hit again and I was disconnected.  Interestingly, I talked to a couple of players who didn't notice any issues during the first big lag session.			
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						9 years 3 weeks ago				#7921
		by Danesh_italiano
	
	
		
			
	
															
	
				Replied by Danesh_italiano on topic Server Performance. LAG/RUBBER BANDING			
			
				I am currently helping a community to solve the same lag/rubber banding issues. Exactly the same problem as the HOG. The server of this community is also virtualized (via vmware with dedicated hardware) and still suffers with lag/rubber banding. Doing several tests, I found that PRISM is causing low FPS Server (low fps = more lag/rubber banding).
Some statistics:
Vadso ALT (with ONLY ONE player)
PRISM enabled = ~ 30fps (server fps)
PRISM disabled = ~ 37fps (server fps)
Vadso ALT (90 ~ 100 players)
PRISM enabled = ~ 20fps (server fps)
PRISM disabled = 31 ~ 37fps (server fps)
I do not know if this BIG difference is caused by virtualization. You could disable PRISM for 1 week to test? If is possible, let me know when PRISM is disabled.
Thanks.
					Some statistics:
Vadso ALT (with ONLY ONE player)
PRISM enabled = ~ 30fps (server fps)
PRISM disabled = ~ 37fps (server fps)
Vadso ALT (90 ~ 100 players)
PRISM enabled = ~ 20fps (server fps)
PRISM disabled = 31 ~ 37fps (server fps)
I do not know if this BIG difference is caused by virtualization. You could disable PRISM for 1 week to test? If is possible, let me know when PRISM is disabled.
Thanks.
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