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Player Report: _Rogue_Assassin_

  • HOLLYWOOD
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3 years 11 months ago - 3 years 11 months ago #27337 by HOLLYWOOD
Player Report: _Rogue_Assassin_ was created by HOLLYWOOD
Used commander role to destroy my squad's FOB that we were actively defending.

br.hogclangaming.com/pr1/tracker_2020_04...insurgency_64.PRdemo
Last edit: 3 years 11 months ago by HOLLYWOOD.
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3 years 11 months ago #27340 by =HOG=Justice
Replied by =HOG=Justice on topic Player Report: _Rogue_Assassin_
Looking into it, thanks.


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3 years 11 months ago #27344 by Deleted
Replied by Deleted on topic Player Report: _Rogue_Assassin_
Hollywood, you need to explain yourself for building a fob on a building that you cannot get down from.
  • HOLLYWOOD
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3 years 11 months ago #27348 by HOLLYWOOD
Replied by HOLLYWOOD on topic Player Report: _Rogue_Assassin_
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3 years 11 months ago #27361 by witek3193
Replied by witek3193 on topic Player Report: _Rogue_Assassin_
This is still worst fob you can build, Rouge was right im my opinion. Peaple just dying one by one on FOBs like that, specially when there is no rope (and usully there is no rope)
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3 years 11 months ago #27370 by BaconCody
Replied by BaconCody on topic Player Report: _Rogue_Assassin_
in the one hand i agree with the shitty fob.
On the other hand i dont think removing a fob (when they are not maxed out) simply because ppl spawn there and cant coordinate to get a rope is a good thing.. especially when a squad is defending from there...

you cant blame a squad thats building and defending from the fob for the stupid of other players...

instead Sls should coordinate and tell ppl not to spawn there or organize a rope.
If someone is removing the rope its not the fobs or Sls fault but the guy who griefed the rope.

there is no rule about shitty fobs... if everyones agreed fobs shall be removed to build another one etc...

But aslong a squad is on a fob using it and maintaining it there it shouldnt be removed...

Dont blame the Fobs squad for other ppls failure

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The following user(s) said Thank You: witek3193
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